Project Description
The Hangman project is an interactive game developed using React and TypeScript. At the
beginning, the main challenge
was figuring out which components to create and how to structure the project
architecture to be both modular and scalable.
I started by considering the essential elements of the game, such as displaying the
letters, managing errors, and handling
user interactions. As I progressed, I understood how to organize the components and
optimize their reusability. On the other hand,
I didn’t encounter any major issues with the syntax, which allowed me to focus fully on
the game’s logic and state management
with React. This project strengthened my ability to structure a React project
effectively and gave me a deeper understanding
of organizing components in a dynamic application.
Solution
At first, it was difficult to determine how to break down the project into reusable and
well-organized components. I adopted
a progressive approach by first creating a simple skeleton of the game, then refining
each part based on the needs. Using
TypeScript helped me secure my code and better structure my types, making the
development process smoother. As I advanced, the
game logic became clearer, and I was able to optimize the management of states and user
interactions. This experience gave me
a better understanding of designing well-structured React applications and taught me how
to organize my code efficiently
for easier maintenance and future scalability.